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DECIMATED : CAR A REVISED

A quick revisit of the first car I designed for DECIMATED.
It seems like many moons ago now! But the team is expanding and there is now a fully dedicated vehicle art director, and 3D artist.
We discovered when the car was blocked out in 3D that the proportions were a bit bulky, hence the revisit. I’ve smoothed off some of the harder edges, slimmed down the rear end and firmed up some of the finer details. I’d do so many things differently now. The car is in production now and almost finished, and it’s looking good. Players will enjoy driving it through the DECIMATED cyberpunk landscape.
Here is the team that worked on the vehicles...
Concept - Myself!
Modeling - Pavel Shupletsov and Alex Tretjak.
Art direction - Pavel Shupletsov (https://www.linkedin.com/in/pavel-shupletsov-199313238/)
High poly and normal map baking, texturing interior and rendering - Alex Tretjak (https://www.artstation.com/alx_tr)
Texturing - Irina Pedash (https://www.artstation.com/irinapedash)
Check out the website for DECIMATED… https://www.decimated.net/

Headlight detail

Headlight detail

Exterior Plans & Elevations

Exterior Plans & Elevations

Interior Plans & Elevations

Interior Plans & Elevations

3D game model. Built by the team on DECIMATED.

3D game model. Built by the team on DECIMATED.

3D game model. Built by the team on DECIMATED.

3D game model. Built by the team on DECIMATED.

3D game model. Built by the team on DECIMATED.

3D game model. Built by the team on DECIMATED.

3D game model. Built by the team on DECIMATED.

3D game model. Built by the team on DECIMATED.

WIP 3D game model. Built by the team on DECIMATED.

WIP 3D game model. Built by the team on DECIMATED.