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DECIMATED : CARS

More vehicles for DECIMATED, this time I was starting to explore cars.
It was decided that rather than me going straight in, like a bull in a china shop, I would do some quicker greyscale sketches. The cars would be shown as both ground vehicles and air vehicles as well. In the game there is a kind of anti gravity technology that’s been thoroughly thought through. So I didn’t really have to totally think like an engineer and work out how they can fly.

I decided to start with some fairly high end cars to begin with and then work downwards from there. So we have a large powerful roadster, a very fast sports car, a Le Mans style car, and then a muscle car.
I like my design for a muscle car!
I ended up taking the roadster on to the next stage of finished renders.
It was at this point in the process that the look of DECIMATED was starting to come together. By this stage the team was well into building stuff for the game and it is looking great. Even though these were early sketches, and I could do more variations, it was commented that they were too clean, and too curvy. Going forward they all need to have more cyberpunk details, be more angular and aggressive. Something for me to work on!
Please check out the website for DECIMATED… https://www.decimated.net/